![]() It's like somebody blew on a rediscovered NES cartridge, stuffed into the front of your PS4, and it magically worked. ![]() Even the story is told in what feels like slightly mistranslated, occasionally grammatically broken English. And the control scheme will be instantly familiar with anyone who's played the original Metroid games. The music is period chiptune – seamlessly mixed in with brilliant contemporary music - as are the sound effects. The backgrounds are authentically tiled, colors and black space have been cleverly used to create period-style shading and depth, and even the way the enemies move and fire feels absolutely spot-on. Anyone who gamed through the late 80’s and early 90’s will love the meticulous attention to detail poured into the game’s looks and cut scenes. No Ori and the Blind Forest here, with modern-day visuals festooned over a Metroidvania framework. The result is a Metroidvania par excellence one of the most engaging and addictive I've played in years.Īs you've no doubt already ascertained by the screenshots, this thing is an authentic retro game. Fortunately, developer Tom Happ has done just that with Axiom Verge – and then some.Īn unabashed tribute that at first, and perhaps even second glance could easily be construed as an original NES game running on PS4, Axiom Verge uses a Metroid blueprint as its foundations, and builds upon it something old, yet something new, weaving in deft control and design touches from other games of the period, like Blaster Master, Star Control, and Contra. If you're going to clone a classic, much-loved game series, you'd better make sure what you're doing stands up to history. Note: You can find our updated thoughts on the Vita version on page 2. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. ![]() This article first appeared on USgamer, a partner publication of VG247. ![]()
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